August 16th, 2011 by Byron Darlison
To promote the release of its new series, Strike Back, Cinemax constructed a huge street-side interactive wall in New York City. Check out the video:
That’s 18 screens, each 46″, and a ton of stuff to poke and prod. It appears to have mobile interactivity as well.
It’s huge, really huge, and there’s pretty much no way you can walk down the street and avoid this. The size of the interactive combined with the attention-grabbing motion visuals are a compelling reason to stop and look. The awareness is 100%.
A few years ago, the cost of technology and software would prevent this type of display. Now, agencies can re-use all these components for different promotions. They easily get their money back on the cost.
You see interaction, but you also see indecision, a lack of knowing what to do. At the :20 mark, the man has touched the screen just to see what it can do, not to follow along with the engagement. This happens a few times in the video, and leads me to believe there isn’t much intuitive interactivity here – an experience that is easy to follow so that the message (the promotion) is delivered. Instead, I think most people will just touch screens to see what happens. In that case, it makes me wonder if there will be a return on the investment. No matter how large an out-of-home display is, it still must be compelling.
August 15th, 2011 by Byron Darlison
Digital signage, as an industry, continues to grow. And I continue to learn.
Last week I attended the Retail Customer Experience Executive Summit in Minneapolis. One of the (unsurprising) trends discussed throughout the two-day conference was digital engagement, from the opening keynote from Bob Phibbs, to the closing talk from Caitlin Kelly.
During day one, the conference broke into six working sessions. I moderated a discussion on digital signage, and my table had the highest number of attendees compared to the other five. That speaks to the desire for retailers to understand this space. Veteran retailers Cabela’s and Gander Mountain were joined by newcomers including a vineyard. Three main topics came out of the 90-minute discussion.

Not one single person at the table considered digital signage to be just a screen or just a single channel. All of them considered it to be TVs, kiosks, tables, mobile, online, or a mix of them. They subscribe to the philosophy that if it’s a screen designed to move the customer, it’s digital signage, regardless of its form. While the numerous channels offer up incredible opportunity to connect and engage with the customer, adding just one new channel to the mix created compounding challenges in two main categories: technology, and management.
With technology, the challenge becomes integration – how does this device/platform collaborate with the other devices/platforms already online? I asked Patricia Murphy from NEC Display about the challenges that her clients face. She said it was the ability to incorporate several channels into a manageable system.
The second challenge is management. Like technology, as more channels become available, more people need to be brought into the discussion. So when executives administer policies to integrate, the dance gets crowded. Egos, politics, and power often come into the process that can very easily hamper progress.
At the table were members from both marketing and IT, so when I asked about the benefits of digital signage, I was surprised to hear that good digital signage execution has a lot of benefits for internal teams. For example, Cabela’s has two teams that leverage the in-store digital signage network. One handles the customer-facing aspect, and one handles the employee-facing aspect. But, by working together, they build a synergy that benefits the enterprise as well as the customer. The network is leveraged to educate and inform employees on new policies, procedures, and campaigns that, in turn, create efficiencies for the customer-facing network.
Marla Thompson, Vice President of Consumer Sales and Service with Alaska Communications talked briefly how digital signage, specifically kiosks, helped her build efficiencies on both ends. By installing kiosks, customers that preferred the digital interaction instead of human interaction did not clog up the line of people who wanted human interaction. On the other side, the employees were able to focus on the customers that wanted to talk with someone. It’s a win-win effect.
Cory Keen, Retail Programs Manager with Cabela’s provided outstanding thoughts on ROI, which is always a question asked in any discussion about the impact of digital engagement. Coming from a national retailer, his insight carried a lot of weight.
“It’s important when speaking to ROI that we know it may not all be about short term financial goals. Also, it might not be something that can be measured.
“ROI to me is not only about the 25 new customers I just got to come into the store today, but rather the one customer that I just retained for the next 30 years. Certainly we want to attract new customers. But, how often do we reflect on the customer that has the positive experience which drives them to come back with [his] 24 friends?”
He’s absolutely right. ROI is much less about the short term financial return and more about building loyalty through engagement. Another way to think about this: Which is more valuable, the 25 people who came into the store today, or the one person who, through word-of-mouth, got 24 friends to come into the store?
At the end of the session, I saw members from Cabela’s trading notes with members from Gander Mountain. Cabela’s and Gander Mountain are direct competitors. The gentleman from the vineyard was listening in on that conversation. He soaked up as much of the 90 minutes as possible.
Even though networks are like snowflakes (no two are alike), each of them still have challenges that are common.
At the end of the day, I think I got more out of the discussion than they did!
[Image Credit: Hydra - Goosemouse: Cash Register by ravsitar; Loyalty by ThomasTucker]
August 12th, 2011 by Robb
This is how all QA looks, right?
Paul has been doing most of the blogging recently, so I figured I would give him a break and go over how we do QA (Quality Assurance) for the Rise Vision Platform and Gadgets. This may be informative for Network Operators building their own content and Gadgets. I have two parts to this blog. Part one is the six golden rules of QA. Part 2 is how we do QA.
In past lifetimes, I saw the flaws in how QA works. QA falls into a real peril sometimes, Support says it doesn’t work right, Developers say it is WAD or Working As Designed. I decided (in what may have been a bout of insanity) that Support and QA should be done by the same guys. The fact that I had done Support for Rise Vision for years and probably have the biggest mouth in the Company meant QA was about to change. The way I see it, there are 6 golden rules to QA working like a well oiled machine:
Knowing how a Gadget is supposed to work with all default settings isn’t good enough, you need to know how it will act with changes to every option. Saying “It shows the data returned” isn’t good enough, you need to know how it will format the returned data and how you should format your source before you decide if it is working as intended.
If something is broken, it is QA’s responsibility to make sure it doesn’t get released that way. The more people that know about the issue, the less possibility there is of anything getting missed.
We release a lot very fast, but that doesn’t mean we give anything a quick once over. With so many options in Gadgets and the overall system, every single item must be accounted for, and that takes time. Deadlines are pointless if you are delivering an inferior product. Take your time, adjust your delivery date, and focus on what you are testing.
Testing on machines that are 4 times stronger than what people are using, or monitors that have less resolution that what your users are showing Presentations on is worthless. Testing on what the user base has means you’ll get the same results, same quality, and same issues.
Developers develop in their arena. Once they deliver to QA we do our part in the test arena. When it’s deployed, it’s in the Production arena. All these environments are in different states, and the same Gadget will likely have different outcomes in each.
Don’t “remember” all the testing you are doing. Record every detail of every action in a Spreadsheet. All our Gadgets are tested using “Unit Testing”. This is where we test the Gadget in the Rise Vision Platform. For our Platform releases, we do “System Testing”, which tests the entire system. We thought our test guide was big with 100 tests when we started, and we’re now at 600+ individual tests in Unit and System testing.
Next week, I’ll explain how we do QA here at Rise Vision.
August 11th, 2011 by Byron Darlison
LivingSocial has created a social experiment that involves Digital Signage, interactivity, social media, and real-life experiences. I’ll let the video speak…
Interactive Digital Signage. The experience leverages interactive Digital Signage in the taxi. There has been a lot of discussion around the industry on the value of Digital Signage in taxi cabs. This is a great example of making it engaging for the traveler.
The Real-Life Experience. With a roll of the digital dice, the experience becomes real and personal. It proves that Digital Signage can be part of a great experience.
via The Next Web
August 10th, 2011 by Byron Darlison
This is part six in our series on best practices for Presentations. You can see all the best practices here.
Best Practice: Store your content at a reliable location – Whether it is 1 image or 100, content needs to be available for Presentations around the clock.
A core tenet of Rise Vision’s free digital signage platform is that all the material the platform needs to function can be found online in public spaces. All the images, videos, code, and Gadgets are available online and accessibly 24/7.
So it’s important that all the files your Presentation requires to function properly are accessible via a URL.
Gadgets must access any media via a URL. This means that the media – a JPEG, or MP3, or video, or Flash, for example – is stored at a public place where the Gadget can find it via a web address.
When the Gadget needs the media, it goes to that address, gets the media, then stores (also knows as “cache”) a copy on the local device so that it runs smoothly.
When a Display is restarted, the Presentation reloads the Gadgets. In turn, the Gadget resets the cache. That means the Gadget goes back out to all those URLs and gets the media again. This is important because it will get the most recent version of the media that you have.
So, if you have a Gadget that requires the use of external components, you need to have those components in a place where the Gadget can find them every time.
There are three factors when considering media storage, especially if you’re considering an third party storage provider.
1. The Service
This is most important factor. The storage site you go with will have restrictions on the amount of storage space you take up, the amount of bandwidth you use to transfer files, and the amount of support they may provide should there be any problems. There are a lot of free sites out there that can give you basic storage sizes and bandwidth, but the support is less than ideal. It’s important to know your options should there be any problems with your media.
2. The Size
If you are a small company with only one or two Presentations running, you probably have a small amount of media – maybe only a few images. If you are a large company running several displays with a lot of media, a large, cloud-based solution may be appropriate. Either way, keep in mind that you will grow.
Depeding on your size, you can go with a company like DropBox, which offers 2 GB of storage and up to 10 GB of bandwidth for free. They provide public links to your files, and you can upgrade to paid solutions.
If you’re going to be using a lot of storage and requiring a lot of bandwidth, consider Rackspace. With Rackspace, the storage and bandwidth is unlimited. You pay only for the amount of storage you take up and the amount of storage you use. This is a terrific option if there is a lot of addition and subtraction of files. You only pay for what you use.
3. The Bandwidth
Storage sites differ in the amount of data that can be transferred. If you have several screens that will access files at a high volume, trying to save a few bucks on a smaller storage site can backfire because the site will shut you down if you move too many files too often.
If you or your end users need to access the files, that adds to the amount of bandwidth as well, especially if each end user wants to upload content for use.
If the bandwidth is high, Rackspace my provide a better solution, because you’ll pay as you go. This gives you better insight and control over the activity and can even help you develop more efficient Presentations that may not require so much bandwidth after all.
Regardless of where you put your files or how often you access them, it’s key to have a reliable service that won’t keep you up at night. Doing your homework can reap both strategic and financial benefits.
For more information on where to keep your Presentation media, click here.
Next time, part seven: Connect with Social Media, from our series on Presentation Best Practices.
[Image Credit: jamiesrabbits]